window._wpemojiSettings = {"baseUrl":"https:\/\/s.w.org\/images\/core\/emoji\/14.0.0\/72x72\/","ext":".png","svgUrl":"https:\/\/s.w.org\/images\/core\/emoji\/14.0.0\/svg\/","svgExt":".svg","source":{"wpemoji":"https:\/\/jopioneiro.mtportal.info\/wp-includes\/js\/wp-emoji.js?ver=6.3.5","twemoji":"https:\/\/jopioneiro.mtportal.info\/wp-includes\/js\/twemoji.js?ver=6.3.5"}}; /** * @output wp-includes/js/wp-emoji-loader.js */ /** * Emoji Settings as exported in PHP via _print_emoji_detection_script(). * @typedef WPEmojiSettings * @type {object} * @property {?object} source * @property {?string} source.concatemoji * @property {?string} source.twemoji * @property {?string} source.wpemoji * @property {?boolean} DOMReady * @property {?Function} readyCallback */ /** * tests. * @typedef Tests * @type {object} * @property {?boolean} flag * @property {?boolean} emoji */ /** * IIFE to detect emoji and load Twemoji if needed. * * @param {Window} window * @param {Document} document * @param {WPEmojiSettings} settings */ ( function wpEmojiLoader( window, document, settings ) { if ( typeof Promise === 'undefined' ) { return; } var sessionStorageKey = 'wpEmojiSettingss'; var tests = [ 'flag', 'emoji' ]; /** * Checks whether the browser s offloading to a Worker. * * @since 6.3.0 * * @private * * @returns {boolean} */ function sWorkerOffloading() { return ( typeof Worker !== 'undefined' && typeof OffscreenCanvas !== 'undefined' && typeof URL !== 'undefined' && URL.createObjectURL && typeof Blob !== 'undefined' ); } /** * @typedef SessionTests * @type {object} * @property {number} timestamp * @property {Tests} Tests */ /** * Get tests from session. * * @since 6.3.0 * * @private * * @returns {?Tests} tests, or null if not set or older than 1 week. */ function getSessionTests() { try { /** @type {SessionTests} */ var item = JSON.parse( sessionStorage.getItem( sessionStorageKey ) ); if ( typeof item === 'object' && typeof item.timestamp === 'number' && new Date().valueOf() < item.timestamp + 604800 && // Note: Number is a week in seconds. typeof item.Tests === 'object' ) { return item.Tests; } } catch ( e ) {} return null; } /** * Persist the s in session storage. * * @since 6.3.0 * * @private * * @param {Tests} Tests tests. */ function setSessionTests( Tests ) { try { /** @type {SessionTests} */ var item = { Tests: Tests, timestamp: new Date().valueOf() }; sessionStorage.setItem( sessionStorageKey, JSON.stringify( item ) ); } catch ( e ) {} } /** * Checks if two sets of Emoji characters render the same visually. * * This function may be serialized to run in a Worker. Therefore, it cannot refer to variables from the containing * scope. Everything must be ed by parameters. * * @since 4.9.0 * * @private * * @param {CanvasRenderingContext2D} context 2D Context. * @param {string} set1 Set of Emoji to test. * @param {string} set2 Set of Emoji to test. * * @return {boolean} True if the two sets render the same. */ function emojiSetsRenderIdentically( context, set1, set2 ) { // Cleanup from previous test. context.clearRect( 0, 0, context.canvas.width, context.canvas.height ); context.fillText( set1, 0, 0 ); var rendered1 = new Uint32Array( context.getImageData( 0, 0, context.canvas.width, context.canvas.height ).data ); // Cleanup from previous test. context.clearRect( 0, 0, context.canvas.width, context.canvas.height ); context.fillText( set2, 0, 0 ); var rendered2 = new Uint32Array( context.getImageData( 0, 0, context.canvas.width, context.canvas.height ).data ); return rendered1.every( function ( rendered2Data, index ) { return rendered2Data === rendered2[ index ]; } ); } /** * Determines if the browser properly renders Emoji that Twemoji can supplement. * * This function may be serialized to run in a Worker. Therefore, it cannot refer to variables from the containing * scope. Everything must be ed by parameters. * * @since 4.2.0 * * @private * * @param {CanvasRenderingContext2D} context 2D Context. * @param {string} type Whether to test for of "flag" or "emoji". * @param {Function} emojiSetsRenderIdentically Reference to emojiSetsRenderIdentically function, needed due to minification. * * @return {boolean} True if the browser can render emoji, false if it cannot. */ function browsersEmoji( context, type, emojiSetsRenderIdentically ) { var isIdentical; switch ( type ) { case 'flag': /* * Test for Transgender flag compatibility. Added in Unicode 13. * * To test for , we try to render it, and compare the rendering to how it would look if * the browser doesn't render it correctly (white flag emoji + transgender symbol). */ isIdentical = emojiSetsRenderIdentically( context, '\uD83C\uDFF3\uFE0F\u200D\u26A7\uFE0F', // as a zero-width er sequence '\uD83C\uDFF3\uFE0F\u200B\u26A7\uFE0F' // separated by a zero-width space ); if ( isIdentical ) { return false; } /* * Test for UN flag compatibility. This is the least ed of the letter locale flags, * so gives us an easy test for full . * * To test for , we try to render it, and compare the rendering to how it would look if * the browser doesn't render it correctly ([U] + [N]). */ isIdentical = emojiSetsRenderIdentically( context, '\uD83C\uDDFA\uD83C\uDDF3', // as the sequence of two code points '\uD83C\uDDFA\u200B\uD83C\uDDF3' // as the two code points separated by a zero-width space ); if ( isIdentical ) { return false; } /* * Test for English flag compatibility. England is a country in the United Kingdom, it * does not have a two letter locale code but rather a five letter sub-division code. * * To test for , we try to render it, and compare the rendering to how it would look if * the browser doesn't render it correctly (black flag emoji + [G] + [B] + [E] + [N] + [G]). */ isIdentical = emojiSetsRenderIdentically( context, // as the flag sequence '\uD83C\uDFF4\uDB40\uDC67\uDB40\uDC62\uDB40\uDC65\uDB40\uDC6E\uDB40\uDC67\uDB40\uDC7F', // with each code point separated by a zero-width space '\uD83C\uDFF4\u200B\uDB40\uDC67\u200B\uDB40\uDC62\u200B\uDB40\uDC65\u200B\uDB40\uDC6E\u200B\uDB40\uDC67\u200B\uDB40\uDC7F' ); return ! isIdentical; case 'emoji': /* * Why can't we be friends? Everyone can now shake hands in emoji, regardless of skin tone! * * To test for Emoji 14.0 , try to render a new emoji: Handshake: Light Skin Tone, Dark Skin Tone. * * The Handshake: Light Skin Tone, Dark Skin Tone emoji is a ZWJ sequence combining 🫱 Rightwards Hand, * 🏻 Light Skin Tone, a Zero Width er, 🫲 Leftwards Hand, and 🏿 Dark Skin Tone. * * 0x1FAF1 == Rightwards Hand * 0x1F3FB == Light Skin Tone * 0x200D == Zero-Width er (ZWJ) that links the code points for the new emoji or * 0x200B == Zero-Width Space (ZWS) that is rendered for clients not ing the new emoji. * 0x1FAF2 == Leftwards Hand * 0x1F3FF == Dark Skin Tone. * * When updating this test for future Emoji releases, ensure that individual emoji that make up the * sequence come from older emoji standards. */ isIdentical = emojiSetsRenderIdentically( context, '\uD83E\uDEF1\uD83C\uDFFB\u200D\uD83E\uDEF2\uD83C\uDFFF', // as the zero-width er sequence '\uD83E\uDEF1\uD83C\uDFFB\u200B\uD83E\uDEF2\uD83C\uDFFF' // separated by a zero-width space ); return ! isIdentical; } return false; } /** * Checks emoji tests. * * This function may be serialized to run in a Worker. Therefore, it cannot refer to variables from the containing * scope. Everything must be ed by parameters. * * @since 6.3.0 * * @private * * @param {string[]} tests Tests. * @param {Function} browsersEmoji Reference to browsersEmoji function, needed due to minification. * @param {Function} emojiSetsRenderIdentically Reference to emojiSetsRenderIdentically function, needed due to minification. * * @return {Tests} tests. */ function testEmojis( tests, browsersEmoji, emojiSetsRenderIdentically ) { var canvas; if ( typeof WorkerGlobalScope !== 'undefined' && self instanceof WorkerGlobalScope ) { canvas = new OffscreenCanvas( 300, 150 ); // Dimensions are default for HTMLCanvasElement. } else { canvas = document.createElement( 'canvas' ); } var context = canvas.getContext( '2d', { willReadFrequently: true } ); /* * Chrome on OS X added native emoji rendering in M41. Unfortunately, * it doesn't work when the font is bolder than 500 weight. So, we * check for bold rendering to avoid invisible emoji in Chrome. */ context.textBaseline = 'top'; context.font = '600 32px Arial'; var s = {}; tests.forEach( function ( test ) { s[ test ] = browsersEmoji( context, test, emojiSetsRenderIdentically ); } ); return s; } /** * Adds a script to the head of the document. * * @ignore * * @since 4.2.0 * * @param {string} src The url where the script is located. * * @return {void} */ function addScript( src ) { var script = document.createElement( 'script' ); script.src = src; script.defer = true; document.head.appendChild( script ); } settings.s = { everything: true, everythingExceptFlag: true }; // Create a promise for DOMContentLoaded since the worker logic may finish after the event has fired. var domReadyPromise = new Promise( function ( resolve ) { document.addEventListener( 'DOMContentLoaded', resolve, { once: true } ); } ); // Obtain the emoji from the browser, asynchronously when possible. new Promise( function ( resolve ) { var Tests = getSessionTests(); if ( Tests ) { resolve( Tests ); return; } if ( sWorkerOffloading() ) { try { // Note that the functions are being ed as arguments due to minification. var workerScript = 'postMessage(' + testEmojis.toString() + '(' + [ JSON.stringify( tests ), browsersEmoji.toString(), emojiSetsRenderIdentically.toString() ].( ',' ) + '));'; var blob = new Blob( [ workerScript ], { type: 'text/javascript' } ); var worker = new Worker( URL.createObjectURL( blob ), { name: 'wpTestEmojis' } ); worker.onmessage = function ( event ) { Tests = event.data; setSessionTests( Tests ); worker.terminate(); resolve( Tests ); }; return; } catch ( e ) {} } Tests = testEmojis( tests, browsersEmoji, emojiSetsRenderIdentically ); setSessionTests( Tests ); resolve( Tests ); } ) // Once the browser emoji has been obtained from the session, finalize the settings. .then( function ( Tests ) { /* * Tests the browser for flag emojis and other emojis, and adjusts the * settings accordingly. */ for ( var test in Tests ) { settings.s[ test ] = Tests[ test ]; settings.s.everything = settings.s.everything && settings.s[ test ]; if ( 'flag' !== test ) { settings.s.everythingExceptFlag = settings.s.everythingExceptFlag && settings.s[ test ]; } } settings.s.everythingExceptFlag = settings.s.everythingExceptFlag && ! settings.s.flag; // Sets DOMReady to false and assigns a ready function to settings. settings.DOMReady = false; settings.readyCallback = function () { settings.DOMReady = true; }; } ) .then( function () { return domReadyPromise; } ) .then( function () { // When the browser can not render everything we need to load a polyfill. if ( ! settings.s.everything ) { settings.readyCallback(); var src = settings.source || {}; if ( src.concatemoji ) { addScript( src.concatemoji ); } else if ( src.wpemoji && src.twemoji ) { addScript( src.twemoji ); addScript( src.wpemoji ); } } } ); } )( window, document, window._wpemojiSettings ); window.tdb_global_vars = {"wpRestUrl":"https:\/\/jopioneiro.mtportal.info\/wp-json\/","permalinkStructure":"\/%postname%\/"}; window.tdb_p_autoload_vars = {"isAjax":false,"isBarShowing":false,"autoloadStatus":"off","origPostEditUrl":null};
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domingo, 25 maio, 2025
InícioNotíciasDestaquesDono de fazenda no Araguaia está desaparecido após ser abordado por homens...

Dono de fazenda no Araguaia está desaparecido após ser abordado por homens armados

O produtor rural André Luiz Oliveira de Magalhaes está desaparecido desde o último domingo (13), quando teria sido abordado por homens armados e sequestrado. A vítima se deslocava com outros dois funcionários para uma propriedade rural no município de Luciara.

De acordo com informações readas pela advogada da família, Rosemere de Oliveira Santos, André estava em uma caminhonete VW Amarok e se deslocava para a fazenda da família. Alguns quilômetros antes da propriedade, o veículo furou os quatro pneus, devido a uma barricada com pregos.

Foto: Reprodução

Horas depois, duas caminhonetes com aproximadamente 10 pessoas teriam chego à região. André teria sido colocado em um dos veículos e sequestrado. Até o momento ele está desaparecido.

Já os funcionários da vítima teriam sido brutalmente espancados e ameaçados pelos suspeitos e em seguida deixados em uma fazenda nas proximidades do local onde ocorreu as agressões.

A Polícia Civil e Polícia Militar de Mato Grosso estão na área realizando buscas, o Corpo de Bombeiros de Confresa também auxilia na ação com cães farejadores, no intuito de localizar o fazendeiro que é morador de Mineiros, estado de Goiás.

A área em questão sofre constantes tentativas de grilagens.

Tolerância Zero em Mato Grosso 

Por determinação do governador Mauro Mendes, a política de tolerância zero às invasões ilegais de terras em Mato Grosso tem o objetivo de preservar a lei e a ordem no campo ou nas cidades, preservando a propriedade privada.

Por Top FM.

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